From: qball1723 AT aol DOT com (QBall1723) Newsgroups: comp.os.msdos.djgpp Subject: Re: Mode Z Date: 1 Dec 1997 21:39:56 GMT Lines: 51 Message-ID: <19971201213900.QAA26482@ladder02.news.aol.com> NNTP-Posting-Host: ladder02.news.aol.com Organization: AOL http://www.aol.com References: <347A106C DOT 27B1 AT ba DOT ssdn DOT skelleftea DOT se> To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk >Subject: Mode Z >From: Andreas Burman >Date: Mon, Nov 24, 1997 18:40 EST >Message-id: <347A106C DOT 27B1 AT ba DOT ssdn DOT skelleftea DOT se> > >I'm trying to write a mode Z (320x400x256) graphic library, and has >encounter an problem. When I try to plot a pixel four pixels appers. >I think the problem is that I writing to all four planes. Anyone how >can write me an function (in inline Asm) that plots ONE pixel in >mode Z? here's a function for you....this IS NOT the most efficient way.. void Write_Pixel_Z(int x,int y,int color) { // this function will write a pixel to screen in mode Z // first select the proper color plane to use int what_plane; int for_shifting; what_plane = x & 0x03; for_shifting = 0x01; for_shifting = for_shifting<>2)] = (unsigned char )color; } // end Write_Pixel_Z The defines you'll need are here: #define SEQUENCER 0x3C4 // the sequencer's index port // ...defines for the SEQUENCER registers of interest #define SEQ_PLANE_ENABLE 0x02 Have a good one! Jim the loiterer (wannabe PC game/graphics developer) http://members.aol.com/qball1723/index.htm [please don't hate me because I pay too much for poor internet service!!]