From: Victor jetten Newsgroups: comp.os.msdos.djgpp Subject: Re: GRX22 or ALLEGRO? Date: Fri, 07 Nov 1997 15:04:08 -0800 Organization: INRA Lines: 31 Message-ID: <34639E68.2933651B@laon.inra.fr> References: <34611431 DOT 3B2E AT hotmail DOT com> NNTP-Posting-Host: 192.93.98.129 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk SERVER1 AT hotmail DOT com wrote: > Hi Everyone, > > I'm really new to graphics and stuff like that. So, I have a > quick question. Should I use Allegro or Grx22 if I want to > work with building rectangles, circles, lines, fonts...stuff > like that? > > Any help is apreciated. Thank you... > > Tim Of cours the answer is "that depends":) The last version I worked with was GRX20, so I'd have to try GRX22. Nevertheless comparing GRX20 with Allegro I noticed that it was considerably slower in blitting bitmaps to screen and some drawing functions! Another very positive thing is that lots of people work with it so you find extra apps all the time. Somebody is even going into DirectX for windows I saw :) On the other hand I found GRX20 very well structured (this is no implied critisism to Allegro in any way and I never regret the change). So I f you want speed and 3D stuff I'd suggest Allergo. Another simple suggestion, keep your graphics routines in a seperate file and make a bunch of defines that you use in the code, so you can change easily if you decide to switch the graphics library. hope this helps, Victor