From: leathm AT solwarra DOT gbrmpa DOT gov DOT au (Leath Muller) Message-Id: <199710120949.TAA13390@solwarra.gbrmpa.gov.au> Subject: Re: Programmer needed to port Wolf 3D to S3 Virge To: womack AT ox DOT compsoc DOT org DOT uk (Tom Womack) Date: Sun, 12 Oct 1997 19:49:07 +1000 (EST) Cc: djgpp AT delorie DOT com In-Reply-To: <876479319.womack@ox.compsoc.org.uk> from "Tom Womack" at Oct 10, 97 10:28:39 am Content-Type: text Precedence: bulk > Bilinear filtering would be nice ... though I don't see how you'd do it > without removing the raycasting entirely and working in polygons. > [or could you use the raycasting to produce a list of polygons to draw?] Just filter the y-component of the source texture look-up... the x remains fixed for the entire vertical span, no? :) Leathal.