Newsgroups: comp.lang.c++,comp.os.msdos.djgpp,rec.games.programmer Subject: Re: The numer 1 compiler, DJGPP or MSVC Here's a good rating comparision From: you AT somehost DOT somedomain (Herman Schoenfeld) Organization: Your Organization References: <3412BD25 DOT 1F30 AT mho DOT net> <3412DDA8 DOT C428AF45 AT a DOT crl DOT com> <341316EA DOT E14 AT mho DOT net> <34158665 DOT 8731090 AT news DOT concentric DOT net> <34148F08 DOT 7A16 AT pacbell DOT net> <5v5fm1$iku$1 AT vixen DOT cso DOT uiuc DOT edu> <3417b361 DOT 0 AT 139 DOT 134 DOT 5 DOT 33> <341baf04 DOT 0 AT 139 DOT 134 DOT 5 DOT 33> <341ceb68 DOT 0 AT 139 DOT 134 DOT 5 DOT 33> <01bcc1b6$1f9cce30$2b40cbc2 AT russnt> <341e2886 DOT 0 AT 139 DOT 134 DOT 5 DOT 33> <01bcc28d$b0432920$2b40cbc2 AT russnt> MIME-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII NNTP-Posting-Host: 139.134.41.74 Message-ID: <341f7e51.0@139.134.5.33> Date: 17 Sep 97 06:53:05 GMT Lines: 47 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk > >Huh? How exactly is: > mov %ebx, %eax (Or whatever.. the mov may be movl) >"more powerful" than > mov eax, ebx >? It's the same fucking language! You really don't have the faintest idea >what >you're on about, do you? > >As for the myriad of compiler switches, so what? The compiler, on full >optimise can't produce code as good as commercial compilers. You're a stupid little boy aren't you? I suggest you buy unix and learn something. >> Pfft. Half of your "extensive" list are all the same game. Who ever >bought >> GLquake or winquake anyway? the largest market for quake was the DJGPP > >version! > >You said 'name on decent game'. I named 3 (assuming 'on' meant 'one'). Get a clue you stupid little mutant. > >> Like I already said, building code in MSVC is nice because its easy and >fast. >> A final release would be done in something like Watcom (or maybe even >> DJGPP), its all a matter of preference. Some people like slow crap games >> that dont work (such as yourself), people like me like fast decent games >that >> work on 8meg ram and 1meg video card. Most people dislike purchasing >> 32ram of win95, and another 16ram of the software. > >Yup. I only like slow, crap games. That's why I'll be buying Monkey 3, Tomb > >Raider 2 and Quake 2. AFAIK, no commercial games are being made with >DJGPP. A few are using Watcom, but most are using MSVC. That's a fact. >MSVC, Watcom and Borland's compilers all kick DJGPP's ass in code >generation. Fact. If you have a problem with this, deal with it! Your mouth is so dislocated you must fart the tune of dixie. Please leave my screen now.. > >BTW - memory is < $5/meg. If you're not pirating all the games and tools, >then dropping (what?) $70 on 16mb shouldn't be a problem. ROFL!