Date: Mon, 8 Sep 1997 07:51:41 +0800 (GMT) From: Orlando Andico To: ChrHenz cc: djgpp AT delorie DOT com Subject: Re: Glitch-free scrolling under Win95? In-Reply-To: <19970902211001.RAA15270@ladder01.news.aol.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Precedence: bulk On 2 Sep 1997, ChrHenz wrote: > On the Amiga, scrolling, sprites and stuff like that was done by special > hardware (blitter chip etc.). Thats why it was all so smooth. On a IBM > using Mode-X graphics, scrolling should be smooth as well, even if running > in a dos-box (at least the Allegro V2.2 demos run smooth on my win95 p133). > Generally you can't expect the performance of hardware graphics chips from > that slow VGA card, but on the other hand, you're hardly restricted in the > size/number of sprites etc. when using a software solution as Mode-X sprite > routines. Uhm.. I'm using a (fairly antiquated) Cirrus 5428 video card, and it HAS hardware BitBLT support, linedrawing, etc. IBM started it with the 8514/A card, which had a hardware Bresenham line algorithm. I'm sure all the current generation of cards have hardware BitBLT support, and Windows is almost sure to support this. ------------------------------------------------------------------- Orlando Alcantara Andico WWW: http://www2.mozcom.com/~orly/ Email: orly AT mozcom DOT com ICBM: 14 30 00 N 120 59 00 E POTS: (+632) 932-2385