Newsgroups: comp.os.msdos.djgpp From: Peter Berdeklis Subject: Re: C++ copyright Message-ID: Nntp-Posting-Host: chinook.physics.utoronto.ca Sender: news AT info DOT physics DOT utoronto DOT ca (System Administrator) Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Organization: University of Toronto - Dept. of Physics In-Reply-To: <5udhv7$e0r@dfw-ixnews5.ix.netcom.com> Date: Wed, 3 Sep 1997 21:38:15 GMT References: <01bcb63a$15e1a8c0$c93063c3 AT 8652hvt73761> <5udhv7$e0r AT dfw-ixnews5 DOT ix DOT netcom DOT com> Lines: 32 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On 1 Sep 1997, firewind wrote: > Matthew Bennett wrote: > > Looking though "Brennan's DJGPP2+Games Resources" > > (http://www.rt66.com/~brennan/djgpp/) web page, I came across this: > > > "In case you're wondering, yes, you can write commercial games with DJGPP > > and maintain your complete rights to the output, as long as you don't > > include any Copylefted stuff, like the C++ library. The C library is free." > > > Does this mean that you cannot write a commercial game in C++ ??! > > Sure you can. You can write "QuakeClone III" and charge 600$ for it if you > want, absolutely no restrictions. However, if you wrote "QC III" using the > standard C++ library, you would be forced to license it under the GNU > General Public License. You could still sell it for 600$, you'd just have to > let users have free access to the source, and who's going to pay big bucks > for some binaries when the source is freely available? As explained in the FAQ, the standard C++ library, including iostreams and STL, do not have the GPL applied to them unless you compile the code with a compiler other than gcc/DJGPP. Code compiled with gcc can be distributed in binary form only if you like. libgpp is covered by the GPL, so if that's a problem don't use it (better to use STL anyways). --------------- Peter Berdeklis Dept. of Physics, Univ. of Toronto