From: Meta Newsgroups: comp.os.msdos.djgpp Subject: Re: DirectX 5.0 Compatibilty Date: Sun, 10 Aug 1997 23:55:58 -0400 Organization: Concentric Internet Services Lines: 13 Message-ID: <33EE8D4E.4831@concentric.net> References: <33E95E03 DOT 67E6 AT concentric DOT net> <01bca3e3$a5976f40$bd86b7c2 AT glueck> <33EB02AC DOT 3853 AT funcom DOT com> <33EB7333 DOT C64F993D AT stealth DOT com DOT au> <01bca4a1$7ab7ff60$54c820cc AT scott> <5sjstm$b5e AT freenet-news DOT carleton DOT ca> NNTP-Posting-Host: ts012d23.sag-mi.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk > And not to mention, Quake under Win 95 runs for about thirty seconds, > it stutters with four big pauses and big jerks in movement, with > sound, then repeats this cycle ad infinitum. Hover stutters from time > time, and it has bugs out the wazoo...for example, it barfs at you if > try to resume at level 17, claiming the level does not exist, but it > clearly does, since you get something that is labeled as "level 17" > not a game over, you won screen when you pass level 16. That's the > of the bugs. I could find a ton of dos games that have worse bugs...We are talking games that use Win95's abilties, like DirectX and such. Things with DirectX and decent hardware will beat any 'elite' assembly loop you can hack up for VESA or another mode.