From: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) Newsgroups: comp.os.msdos.djgpp Subject: Re: Announce: Pixel-perfect collision detection - Allegro Sprites Date: 1 Aug 1997 06:53:39 GMT Organization: The National Capital FreeNet Lines: 24 Message-ID: <5rs15j$7sf@freenet-news.carleton.ca> References: <870091501 DOT 16260 DOT 0 DOT nnrp-2 DOT 9e9829a4 AT news DOT demon DOT co DOT uk> Reply-To: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) NNTP-Posting-Host: freenet3.carleton.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk BDC Client Team (cs19 AT cityscape DOT co DOT uk) writes: > Hi all, > > thought you might be interested in a set of routines I have just finished. > They perform pixel-precision collision detection for Allegro sprites, up > to 32x32 pixels. > > You can find them on my web site in the 'Routines' section. > > Neil Chinnery > http://www.geocities.com/SiliconValley/Park/1077 How many wee^H^H^Hmilliseconds does it take before it returns? :-) (Actually I suppose such a thing could be made that doesn't take *that* long. Does it identify which *parts* of a sprite collided? Can it be scaled up without ending up taking weeks? :)) -- .*. Where feelings are concerned, answers are rarely simple [GeneDeWeese] -() < When I go to the theater, I always go straight to the "bag and mix" `*' bulk candy section...because variety is the spice of life... [me] Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh