From: "A. Sinan Unur" Newsgroups: comp.os.msdos.djgpp Subject: Re: Help with errors Date: Tue, 08 Jul 1997 20:03:24 -0400 Organization: Cornell University http://www.cornell.edu Lines: 23 Sender: asu1 AT cornell DOT edu (Verified) Message-ID: <33C2D54C.2D26@cornell.edu> References: <33c206fc DOT 8853443 AT netnews DOT worldnet DOT att DOT net> <33C2789C DOT 5887 AT emu DOT com> <33c2ba55 DOT 6066342 AT netnews DOT worldnet DOT att DOT net> Reply-To: asu1 AT cornell DOT edu NNTP-Posting-Host: cu-dialup-0081.cit.cornell.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Eric Liao wrote: > > I'm pretty sure destx and desty are correct, because my game > runs when I compile it in Borland Turbo C++ 3.1. I'm still new to > DJGPP, though. I'll try using GDB I guess. > are destx and desty ints? is TC++ 3.1 a 16 bit compiler? 32 bit ints will get considerably larger than 16 bit ones. you realize, of course, a single line out of your code is not enough information to put your problem in context. -- Sinan ******************************************************************* A. Sinan Unur WWWWWW |--O+O mailto:sinan DOT unur AT cornell DOT edu C ^ http://www.people.cornell.edu/pages/asu1/ \ ~/ Unsolicited e-mail is _not_ welcome, and will be billed for. *******************************************************************