From: Vic Newsgroups: comp.os.msdos.djgpp Subject: clipping oddissey Date: Fri, 20 Jun 1997 17:24:28 -0400 Organization: Communications Accesibles Montreal Lines: 14 Message-ID: <33AAF50C.24A4@cam.org> Reply-To: tudor AT cam DOT org NNTP-Posting-Host: dynamicppp-174.hip.cam.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk well, I got the clipper to clip... But only that. Now what I need is to find out how to get the new texture coords. I'm doin it for allegro, so I got a routine that will get the intersection of a line that goes through 2 V3D points and a plane of the form AA,BB,CC and DD. I know how to get the intersection's X,Y and Z but I don't know how to find the new coords for the texture (U and V). Does anyone have any ideea? TIA, -- http://www.cam.org/~tudor ...you cut off all of your fingers trade them in for dollar bills cake on some more make-up to cover all those lines wake up and stop shaking cause you're just wasting time...