From: "Mike Winsor" Newsgroups: comp.os.msdos.djgpp Subject: Memory Eater.... Date: 23 Jun 1997 16:38:13 GMT Organization: Memorial University of Newfoundland Lines: 14 Message-ID: <01bc7ff3$d6259920$5514a8c0@j.downey.gnat.thezone.net> NNTP-Posting-Host: gnat.thezone.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk As you may or may not know, I have a game in development. But as of lately I've been having a nasty problem with memory loss... Every time I load an animation or a map file that the game uses I lose somewhere between 30-50k each time. I started out using 4800K but after loading the map about 5 times and running an animation about 4 times it went up to 5180K.... I don't know why... can anyone help me? I'm using DJGPP and Allegro 2.2... I was thinking that it has something to do with allegro's lwss compression routines. But hey, what do I know :) ? -- E-Mail me at: mwinsor AT hotmail DOT com Check out my game in development: http://www.canvaslink.com/tapeworm