Date: Fri, 30 May 1997 16:54:16 -0500 (CDT) From: Adam W Lee Message-Id: <199705302154.QAA24261@sendit.sendit.NoDak.edu> To: djgpp AT delorie DOT com Subject: Quake vs. Demos Precedence: bulk OK, I am officially kicking all of you off of this thread unless you go back and read the messages :) I NEVER said that Carmack was a bad programmer, I never said that Quake was a bad game. Plain and simple, I said that he's not the best programmer in the world, his code isn't that great to look at, and his 3D engine isn't the fastest. Please people, read what I say before you try to lynch me. Now, just because he doesn't have pretty code doesn't mean he's not a good programmer... In fact, I hate pretty code. C++ is the embodiment of pretty code, and it sucks. Or, for example, look at Thomas Pytel's (Tran's) code. You can get the source to his demo Amnesia, but it won't do you any good to look at unless you ALREADY know what you're doing. And to defend myself on the 3D of Quake... Sure, it's some decent 3D, and sure, Carmack does know what he's doing, but plain and simple, I've seen Demo coders do more stuff than him, faster than him, and make it look better than him. I never said that they could code games, but some of them can. Look at the Into the Shadows demo, that was coded by demo coders who have now begun writing games... Into the Shadows, if it's ever released, will have a 3D engine unlike anything anybody's ever seen, simple because of Triton's TAPE (Triton Advanced Physics Engine). It's faster, better and more realistic than anything I've ever seen. If you haven't seen this demo (itsdemo.exe or .zip I believe), LOOK at it. atomly