From: "[taurus AT ptel DOT net]" Newsgroups: comp.os.msdos.djgpp Subject: Re: Help about DJGPP V.2 Date: Thu, 29 May 1997 10:26:51 -0500 Organization: MEANS Lines: 38 Message-ID: <338DA039.79A49D2E@ptel.net> References: <199705282012 DOT QAA06256 AT delorie DOT com> Reply-To: taurus AT ptel DOT net NNTP-Posting-Host: rushford-24.dialup.means.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk VANGEL AT VMREDIPN DOT IPN DOT MX wrote:
Hi all!
I'm trying to run the program --> GAME.EXE but I get error message. About it,
DJ told me:

 >> The edi=d0000000 is a dead giveaway.  You're trying to build a program
 >> that relies on DJGPP V1's graphics hardware stuff.  That went away in
 >> DJGPP V2 (sorry).  It wouldn't work under Windows anyway.

And Eli Zaretskii <eliz AT is DOT elta DOT co DOT il> told me:

  >> No, it means that you need to change the source of GAME.EXE so that it
  >> doesn't use techniques which blow up when compiled with DJGPP v2.

Well, this is the source code of GAME.EXE ..:

/** 3DGPL
[ src code removed to save space]

 The author of the 3DGPL has put a fix on his web page to enable it to work under DJGPP 2.0.  The URL is: http://www.cs.mcgill.ca/~savs/3dgpl.html.
Hope that'll work for you.

        Sincerely,
            Joshua Heyer 
            imwho AT hotmail DOT com