From: "Thomas Harte" Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro sprite scaling : the fastest? Date: 28 May 1997 18:49:43 GMT Organization: SoftySoft Lines: 10 Message-ID: <01bc6b97$e5903c00$133963c3@default> References: <01bc6af5$49b40e80$e83663c3 AT default> <5mgt09$5ni$2 AT bore DOT news DOT pipex DOT net> NNTP-Posting-Host: host5-99-57-19.btinternet.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk > xxxxx is much much faster :) How is that going to enable me to draw _vertical_ walls? Anyway, I know for a fact that both Wolfenstein & Doom draw using these, and you wouldn't call either of these in need of optimising. I do not necessarily mean writing to the video buffer vertically, but the graphics do need to be assembled in vertical strips. Honestly, that's how this stuff is done according to everything I've read! -Thomas