Newsgroups: comp.os.msdos.djgpp From: Peter Berdeklis Subject: Re: Quake and Allegro Message-ID: Nntp-Posting-Host: chinook.physics.utoronto.ca Sender: news AT info DOT physics DOT utoronto DOT ca (System Administrator) Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Organization: University of Toronto - Dept. of Physics In-Reply-To: <5m8q6v$nfp@freenet-news.carleton.ca> Date: Mon, 26 May 1997 14:12:02 GMT References: <199705230158 DOT AA050662684 AT typhoon DOT rose DOT hp DOT com> <3388b1c6 DOT 3963870 AT news DOT softcom DOT net> <5m8q6v$nfp AT freenet-news DOT carleton DOT ca> Lines: 17 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On 25 May 1997, Paul Derbyshire wrote: > Why does ID not want the sources available? You can't steal the game with > that. You can get a fully-functioning working executable free by download > from their own site anyway! The part that they charge seventy bucks for > are the three registered-version worlds, the Shub Niggurath lair, and the > additional mission packs... ID doesn't want the sources available because they want to protect their intellectual property. If you had spent 5 or 10 man years finessing algorithms and optimizing to the max, you probably wouldn't want your competitor to be able to download that code and use it in a competing game for a tenth the cost and labour would you? --------------- Peter Berdeklis Dept. of Physics, Univ. of Toronto