Date: Tue, 27 May 1997 16:05:03 +0800 (GMT) From: Orlando Andico To: Indrek Mandre cc: djgpp AT delorie DOT com Subject: Re: 24bpptga->8bpp+mypalette+dithering In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Precedence: bulk On Mon, 26 May 1997, Indrek Mandre wrote: > > Hi! > > I have a problem. I have rendered in povray a lot of tga files, about > 300-600. I want to use them in my game. I tryed to convert them to 8bpp in > adobe photoshop. Changed mode to indexed and used system palette and > difusion dithering. The result was more than I expected. But I have to > convert more about 299-599 files. And I think it's a waste of time doing > them in adobe 1by1. Is there any tool that will do it all at once for me. > I really don't like to click with mouse, command line would be perfect. > Maybe it's possible in adobe, the problem is new to me. > You can try NetPBM. It's available for UNIX but since it doesn't do any graphics (strictly file conversion and quantization) it should be compilable with DJGPP. You can even construct a "standard palette" from all your TGA files and quantize them, so that they all use one palette to minimize color flashing stuff. ----------------------------------------------------------------------- Orlando Alcantara Andico WWW: http://www2.mozcom.com/~orly/ Email: orly AT mozcom DOT com ICBM: 14 deg. 30' N, 120 deg. 59' E POTS: (+632) 932-2385