Message-Id: Comments: Authenticated sender is From: "Salvador Eduardo Tropea (SET)" Organization: INTI To: apothegm AT softcom DOT net (Nathan Thompson), djgpp AT delorie DOT com Date: Mon, 26 May 1997 17:05:28 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: Quake and Allegro Precedence: bulk apothegm AT softcom DOT net (Nathan Thompson) wrote: > >> > id software did not use allegro. All of there code is their own i think > You know, this begs the question: /Could/ Allegro have been used to > make a Quake-alike game? I haven't heard of any Quake clones coming > out under the GPL, but are Allegro's graphic routines (the 3D routines > in particular) fast enough to handle a Quake environment? I'd like to > think they are... IMHO: I don't think so. The Allegro routines aren't so optimized/customized for this special purpose. But is just an opinion. SET ------------------------------------ 0 -------------------------------- Visit my home page: http://www.geocities.com/SiliconValley/Vista/6552/ Salvador Eduardo Tropea (SET). (Electronics Engineer) Address: Curapaligue 2124, Caseros, 3 de Febrero Buenos Aires, (1678), ARGENTINA TE: +(541) 759 0013