From: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) Newsgroups: comp.os.msdos.djgpp Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. Date: 25 May 1997 07:15:08 GMT Organization: The National Capital FreeNet Lines: 23 Message-ID: <5m8ots$mvo@freenet-news.carleton.ca> References: <199705232152 DOT QAA08574 AT rrnet DOT com> <33875EFC DOT 2306 AT imag DOT net> <33878866 DOT 16151244 AT news DOT cis DOT yale DOT edu> Reply-To: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) NNTP-Posting-Host: freenet2.carleton.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk jon (quacci AT vera DOT com) writes: > On Sat, 24 May 1997 14:34:52 -0700, SpankE wrote: > >>Carmack and Abrash both state that Quake was written in 100% ANSI C >>aswell. > > This is not the same thing as saying it was 100% C, just that what C > they used was 100% ANSI. Ah, so the non-portable graphics stuff was in assembly or something? > Anyway, they must have used at least some assembler for some things, > I'd think. Someone said 10,000 lines of assembler. Of course, assembler is very spongy: it takes twenty just to print a few characters on the screen. :)) -- .*. Where feelings are concerned, answers are rarely simple [GeneDeWeese] -() < When I go to the theater, I always go straight to the "bag and mix" `*' bulk candy section...because variety is the spice of life... [me] Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh