From: Benny Newsgroups: comp.os.msdos.djgpp Subject: Re: DJGPP & Quake/What have you learned??? Date: 24 May 1997 00:18:15 GMT Organization: EuroNet Internet Message-ID: <33863483.4EFE@infoboard.be> References: <2 DOT 2 DOT 32 DOT 19970523161934 DOT 006ab9f0 AT gate> Reply-To: Benoit de Fierlant NNTP-Posting-Host: dialwa013.ib.be Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 39 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Alan Wilson wrote: > > At 10:44 PM 5/22/97 -0600, you wrote: > > >> > >> > >> > >> Quake uses almost no assembly except for the bare essentials... > >> > >[snip] > >> > > >> > >Almost? 10,000 lines of assembly? > >> > > >> > >Quake v1.01 source stats: > >> > > >> > >*.C code = 52,000 lines > >> > >*.H code = 7,000 lines > >> > >*.S code = 10,000 lines > >> > > >> > Where'd you get this? > >> > >> Yeah, no kidding! I thought that Quake source was off-limits to the > >> general public. But then someone broke into crack dot com... > >> > >> Jordan Ellis > > > >hmm Quake source is really all over the place by now... > > > -------------- > Has anyone actually learned anything by studying the Quake Source??? If so > what? > > Alan Wilson I never could figure out the bobbing formula (you know: when you walk, the gun and the screen go left and right and up on a slow curve then sharply down on another curve) and I didn't find it discussed elsewhere. Does someone know where this is discussed? -- Benny.