From: apothegm AT softcom DOT net (Nathan Thompson) Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake and Allegro Date: Fri, 23 May 1997 15:45:45 GMT Reply-To: apothegm AT softcom DOT net Message-ID: <3385baaf.5308416@news.softcom.net> References: <199705230009 DOT KAA28902 AT solwarra DOT gbrmpa DOT gov DOT au> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: 206.107.251.113 Lines: 8 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk >> > id software did not use allegro. All of there code is their own i think You know, this begs the question: /Could/ Allegro have been used to make a Quake-alike game? I haven't heard of any Quake clones coming out under the GPL, but are Allegro's graphic routines (the 3D routines in particular) fast enough to handle a Quake environment? I'd like to think they are... Nathan Thompson - apothegm AT softcom DOT net