From: "Gil Myers" Subject: Re: Need help making a zelda clone game Newsgroups: comp.os.msdos.djgpp References: <5l9hmg$jcm$2 AT msunews DOT cl DOT msu DOT edu> <33826D0E DOT 617D AT pdqnet DOT net> <5m0j4q$mcb AT freenet-news DOT carleton DOT ca> Organization: The Unknown Programmers Message-ID: <01bc6733$a702c1a0$f28033cf@pentium> NNTP-Posting-Host: 207.51.128.242 Date: 23 May 97 04:35:19 GMT Lines: 25 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Paul Derbyshire wrote in article <5m0j4q$mcb AT freenet-news DOT carleton DOT ca>... > [lots of stuff deleted] > > What the heck is a "magic carpet" map? Perspective view, or side scroll? > (Like Faxanadu?) > Neither. It uses a a flying 3d perspective. Kind of like a flight sim. The key feature is that it renders a landscape with polygons. (as opposed to pseudo-voxel types like commanche, and the mars demo thingy that's out there.) It got it's name from, you guessed it, the game 'magic carpet' (which is pretty neat by the way :) ). There is a demo out there for DJGPP called MCPFLY, but I can't remember where I got it. (maybe simtel? maybe x2ftp?) Anyways, that's my $.02