From: lonniem AT cs DOT utexas DOT edu (Lonnie McCullough) Newsgroups: comp.os.msdos.djgpp Subject: Re: "Make DJGPP shine bright, make it Windows..." Ugh II. Date: Fri, 23 May 1997 06:40:42 GMT Message-ID: <33853aa1.6267614@news.nol.net> References: <199705202330 DOT SAA03688 AT rrnet DOT com> <01bc658d$71d35280$5514a8c0 AT j DOT downey DOT gnat DOT thezone DOT net> <33844BFB DOT 6A30 AT osu DOT edu> NNTP-Posting-Host: ip38-36.nol.net Lines: 23 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Thu, 22 May 1997 09:36:59 -0400, Ross Litscher wrote: >This only has to do with your comment about DirectX being a joke. >Although I have not programmed with it yet (have you? just curious about >where your judgement comes from), I have seen some decent games done >with it, showing that it can run games quickly through windows. I'll end >this now, since this isn't the DirectX newsgroup. DirectX is actually a very good system (then again I think Windows is a good system). At any rate it can deliver performance but alot of stuff I've seen for has been slow because the programmer thinks "Hey I'm using DirectX so I can just write this all in C...yada... yada... yada" and they don't really think about program efficiency which I think, from personal experience, DOS programmers do. I still think DOS is a better OS for games. Sure it's a bit hackish at times. The whole DPMI system seems like a big hack to me. But it works and it's fun to mess around with. Windows doesn't allow you much messing around room. Lonnie McCullough lonniem AT cs DOT utexas DOT edu