From: Clint Silvester Newsgroups: comp.os.msdos.djgpp Subject: Re: Need help making a zelda clone game Date: Tue, 20 May 1997 23:33:34 -0400 Organization: Electric Lightwave, Inc. Lines: 26 Message-ID: <33826D0E.617D@pdqnet.net> References: <5l9hmg$jcm$2 AT msunews DOT cl DOT msu DOT edu> Reply-To: kikisli AT pdqnet DOT net NNTP-Posting-Host: ppp2.zaire.pdqnet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk rdt wrote: > > I'm working on making a freeware tile based zelda clone with DJGPP and the > ALLEGRO library. Ive got a little bit done but its a huge job and I need help. > If anyone is interested in helping, wants to hear more about it, or just wants > to hear what Ive done so far please Email me at taylorr2 AT egr DOT msu DOT edu > -Thanks > Rob Hello, my name is Clint Silvester, and I had the same idea, but for a full blown RPG game. I wanted to get away from the traditional tile based maps in RPGs, so I want to do a magic carpet-like map, and maybe an implementation of this for the dungeons, and the towns, but thought it might be better to go with traditional tile-based overhead for the towns and such. By the way, what do you need for it? My sister is the one that I am going to use for the graphics. She has not done anything like this before, and when she tried to draw some stuff, it looked just like anime, so I decided to go with her :) Let me know wht you need, and I'll try to help. Clint PS I know nothing of DJGPP or allegro yet, (or even how to program in 32-bit code for that matter) but I am determined, and able. ;)