From: Andrea Martino Newsgroups: comp.os.msdos.djgpp Subject: Re: DJGPP & PMODE FEATURES Date: Wed, 21 May 1997 16:32:48 +0200 Organization: Swiss Federal Institute of Technology (ETHZ) Lines: 36 Message-ID: <33830790.570B@iiic.ethz.ch> References: <337C0D7F DOT 4FAA AT iiic DOT ethz DOT ch> <337c6767 DOT 3270764 AT ursa DOT smsu DOT edu> <3382172E DOT 3480 AT cam DOT org> NNTP-Posting-Host: slab165.ethz.ch Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit CC: aho450s AT nic DOT smsu DOT edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Vic wrote: > Tony O'Bryan wrote: > > > I want to acces video memory (0xA0000), but, when I try to do it, > > the compiler returns a SIGSEG. I have to tell the compiler that I > > CAN > > You can save yourself loads of headaches by downloading Shawn > Hargreave's Allegro graphics library. It's very fast and easy to use, > and will get you into actual graphics programming LOTS faster than you > will on your own. My system recently crashed, so I don't have the URL > handy. But someone here will probably > follow-up this message and post the address -hint- :) > I think that Allegro isn`t the solution of my problem. Allegro is only a library and so with Allegro I can`t do what I want. If I have to do some effects that Allegro doesn`t support? I think that Allegro is useful only to develop shareware applications, but if you want to KICK ASSES (like a great game or a demo) you have to implement yourself your procedures. Thank Andrea P.S.: The answer to my problem was to use the dpmi feature __dpmi_segment_to_descriptor(0xA000); P.S.S.: I have tryed Allegro on a 486DX66 and it worked very badly. Then I have written my own procedures and the old 486 seemed much more faster. What a joke! Disgusted.