From: nostra AT city DOT ac DOT uk (Mark Lewis) Newsgroups: alt.msdos.programmer,comp.os.msdos.djgpp,rec.games.design,rec.games.programmer Subject: Re: C or C++ Date: 20 May 1997 10:06:05 GMT Organization: City University, London Lines: 31 Message-ID: <5lrt2d$qun@bambam.soi.city.ac.uk> References: <01bc64bb$79a13040$69e22499 AT syntaxlogic DOT earthlink DOT net> NNTP-Posting-Host: swindon.city.ac.uk To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk -----BEGIN PGP SIGNED MESSAGE----- On 20 May 1997 00:41:55 GMT, Alex Kain wrote: > What are the advantages of programming a CRPG in C++? After comparing > compiled versions of the same game in DJGPP and using Allegro, the C file > is only half the size as the C++ file! Is it really worth it? If the code is already written in C then compiling it as C++ is a waste of time. If you're writing it from scratch then the advantages of using C++ (as well as better type safety) are basically the advantages of using an object-oriented methodology and should be laid quite nicely in any literature on O-O design. Mark. - -- ________________________________________________________________ Mark Lewis - Software Engineer, City University, London, England Email: M DOT Lewis AT city DOT ac DOT uk, nostra AT city DOT ac DOT uk (MIME,PGP) WWW : http://www.city.ac.uk/nostra/ -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQCVAgUBM4F3or+exwC8S2+xAQEV5gP/a02sEfFlD41pO/4FeT8ncKk8UMwOnQrX OcoA+9IusIl1H7pKGw0h3eXFwvaKd/cRxZHwNKyMJsYqbE3BH65xOpmedeudkfWi ApZd/xg3TzdC7IET2PjFkV7NO41dqwdhStK42Tt5gAJ7zR4wcV4SNqML+/tNu/Wz VoX+ibqktm8= =hyei -----END PGP SIGNATURE-----