From: maktos AT puts DOT spammers DOT to DOT death (Matt McDevitt) Newsgroups: alt.msdos.programmer,comp.os.msdos.djgpp,rec.games.programmer Subject: What resolution? 640 X 480, Most computers can handle it Date: Sat, 17 May 1997 12:21:50 -0500 Organization: Maktos Productions Lines: 32 Message-ID: References: <01bc6120$d9fcc380$82a42499 AT syntaxlogic DOT earthlink DOT net> <5lkmsq$2hkk AT elmo DOT cadvision DOT com> NNTP-Posting-Host: roc-il1-08.ix.netcom.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In article <5lkmsq$2hkk AT elmo DOT cadvision DOT com>, frenchc AT cadvision DOT com says... > In article <01bc6120$d9fcc380$82a42499 AT syntaxlogic DOT earthlink DOT net>, > syntaxlogic AT earthlink DOT net says... > > >Has anyone developed an action game in 640x480 with allegro? I'd like to > >test the speed at that resolution as compared to the common 320x200. > >Please send me a zipped executable of the game. > > Well I can't send you a zip, but I can tell you what I've discovered. I'm > making an action-RPG which runs in two resolutions (graphics are scaled down > at runtime if need be) both 640x480x256 and 320x240x256. On my slow 486SX/25 > the the low rez runs about 4 or 5 times as fast, and the high res is not > really playable. But this is a slow computer, and I'm doing a lot of drawing > (completely refresh screen every frame, no dirty rectangles or whatnot) On a > fast computer, I really can't see hirez being much of a problem, and it > looks a lot better. > > - Calvin - > > Yeah I'd go with hi res. You have to admit not too many of us are using 486/25's. 486/100's? Maybe. Remember how cheap a Pentium is now, and how all those sub-$1000 machines that are getting all the press have Pentiums in them. Myself I'm moving to DirectDraw, and just hoping enough people have "good" computers, which should't be a problem. -- Matt McDevitt MAKTOS (at) ix.netcom.com Maktos Productions Homepage http://www.geocities.com/SiliconValley/Pines/4048/index.htm