From: ab799 AT hwcn DOT org (Billal Chaudhry) Newsgroups: alt.msdos.programmer,comp.os.msdos.djgpp,rec.games.programmer Subject: Re: 640x480 res. in DJGPP? Date: Tue, 13 May 1997 03:24:26 GMT Organization: ACC TelEnterprises Ltd. Lines: 38 Message-ID: <3377ddb4.7373854@news.ican.net> References: <01bc5ec3$06f22f20$a9a42499 AT syntaxlogic DOT earthlink DOT net> NNTP-Posting-Host: ppp-069.hamilton-02.ican.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On 12 May 1997 10:25:56 GMT, "Alex Kain" wrote: >Is it possible to make a 640x480x256 game with allegro? >If so, would it also be possible to make virtual screens for that res? >Please mail me your response. YEAH....yeppers dude very possible. this is what you need to do sample code allegro_init(); vbuf=create_bitmap(640,480); clear(vbuf); //dbl buffr clear(screen) ///screen points to video buf set_gfx_mode(GFX_VESA2L,640,480,0,0); blit(vbuf,screen,0,0,0,0,640,480); //pop the dubl bfr to the screen for more info on the above functions read the allegro.txt there are a crap load of sprite..and now 3d funtions in allegro l8r set gfx mode to 640x 480 using make a 640x480 bitmap using the BITMAP* data type supplied by allegro >-- >Alex Kain >syntaxlogic AT earthlink DOT net >http://home.earthink.net/~syntaxlogic/ >