From: "Jeffrey Drake" Newsgroups: comp.os.msdos.djgpp Subject: Re: Scrolling games...any sources? Date: 1 May 1997 02:07:58 GMT Organization: iSTAR internet Incorporated Lines: 49 Message-ID: <5k8ttu$afu@nr1.toronto.istar.net> References: <33677C23 DOT 7800 AT geocities DOT com> NNTP-Posting-Host: news.lonet.ca Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_01BC55B3.0EE31000" Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk This is a multi-part message in MIME format. ------=_NextPart_000_01BC55B3.0EE31000 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Allegro either: does or has support for vertical retrace detection. their is a function to wait for it, wait for a simulated one (timer). It might wait for vertical retrace but I don't know. Allegro is fast! Try the example program in the demo directory. Under dos: 60+ frames on a 486DX2/66 Henri Ossi wrote in article <33677C23 DOT 7800 AT geocities DOT com>... > I'm planning to do a game with scrolling scene. > Is Allegro fast enough to write little (about 30x30) sprite files to the > screen, > so that the screen wont flicker? (in 320x200 mode) > > Is there any easy examples about tile graphics? > (with smooth scrolling, no moving tile-by-tile, please) > > Thanks. > > ------=_NextPart_000_01BC55B3.0EE31000 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable

Allegro either: does or has support for = vertical retrace detection.
their is a function to wait for it, wait = for a simulated one (timer).
It might wait for vertical retrace but I = don't know.
Allegro is fast!
Try the example program in the demo = directory. Under dos: 60+ frames on a 486DX2/66


Henri Ossi = <henriossi AT geocities DOT com> wrote in article <33677C23 DOT 7800 AT geocities DOT com>...
> I'm planning to do a game with = scrolling scene.
> Is Allegro fast enough to write little (about = 30x30) sprite files to the
> screen,
> so that the screen = wont flicker? (in 320x200 mode)
>
> Is there any easy = examples about tile graphics?
> (with smooth scrolling, no moving = tile-by-tile, please)
>
> Thanks.
>
>

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