From: Ian D Romanick Message-Id: <199704212125.OAA05532@deneb.cs.pdx.edu> Subject: Re: Quake and DJGPP To: frenchc AT cadvision DOT com (Calvin French) Date: Mon, 21 Apr 1997 14:25:18 -0700 (PDT) Cc: djgpp AT delorie DOT com In-Reply-To: <5j8lpo$lk4@elmo.cadvision.com> from "Calvin French" at Apr 18, 97 06:57:58 am MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Precedence: bulk > Yeah, no kidding. Way to rain on a parade... Wait, no... Hmn. Well > that sort of sucks; still it was nice that a game like quake could be > made in djgpp. ID will prolly go over to Watcom for thier next game, > though eh? :( I doubt that for two reasons: 1. They no longer support DOS. 2. Watcom is what they used before DJGPP. If they liked Watcom sooooo much, they wouldn't have changed in the first place! :) -- "Every generation tries to extend the limits of | Visit the EPN coder page at: what is possible. The trouble now is that | ANYTHING is possible." -- Yoyo Ma | http://www.cs.pdx.edu/~idr