From: Tudor Newsgroups: comp.os.msdos.djgpp Subject: Re: SIN and COS Date: Mon, 31 Mar 1997 19:18:54 -0800 Organization: Communications Accesibles Montreal Lines: 25 Message-ID: <33407E9E.79E7@cam.org> References: <333F687F DOT 6EF4 AT geocities DOT com> Reply-To: tudor AT cam DOT org NNTP-Posting-Host: dynppp-78.hip.cam.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Henri Ossi wrote: > But when the ball moves across the screen, I can see this "jumping > around". > It isn't steady. > How can I "smooth" it? I have the exact same problem but I don't hink it has anything to do with what you said... I'm using only floats and, depending on what type of movement I do, the optimisations I add and the DPMI host, it jumps around more or less. IE. only X movement with no optimisations, fine under both CWSDPMI & windoze95. X and Y movement: jumps. Add optimisations: Fine under CWSDPMI, less jumps under windoze. X,Y and Z movement + heavy optimisations: less jumps under CWSDPMI, "heavy" jumps under windoze. I know this doesn't help,though... BTW: Are U using the allegro functions? If so, how did you create your model for the object? I would be interested in discussing different approaches to creating primitives and objects etc. > Thanks for your answers. -- tudor 'at' cam 'dot' org http://www.cam.org/~tudor 'This is Scott Nudds of the Borg. C is irrelevant.'