From: Ray Ratelis Newsgroups: comp.os.msdos.djgpp Subject: Re: John Carmack : Re: Question about Doom. Date: Fri, 21 Mar 1997 15:13:47 -0600 Organization: Shoreland, Inc. Lines: 12 Message-ID: <3332FA0B.3418@shoreland.com.nospam> References: <199703211735 DOT JAA29516 AT netcom9 DOT netcom DOT com> NNTP-Posting-Host: zeus.shoreland.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp > > Wolfenstein 3D used ray casting. > > Doom used BSP trees and a one dimensional completion mask. > > Duke3D used sector flowing. > > Quake used BSP trees, a PVS, and an edge list. What is Sector Flowing? -- ****************************** * Ray Ratelis * * mailto:ray AT shoreland DOT com * ******************************