From: sime AT fly DOT cc DOT fer DOT hr (Simun Mikecin) Newsgroups: comp.os.msdos.djgpp Subject: Re: Avi with Allegro Date: 20 Mar 1997 18:45:38 GMT Organization: etf Lines: 26 Distribution: world Message-ID: <5gs0ki$srl@bagan.srce.hr> References: <332DFF80 DOT 7435 AT ionet DOT net> Reply-To: sime AT fly DOT cc DOT etf DOT hr NNTP-Posting-Host: fly.cc.etf.hr Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Käkäbel (getskow AT ionet DOT net) wrote: : Is there a way to change an .avi movie to a fli/flic. I want to : use directx and djgpp, but unfortunatly I can't. However, I found the : allegro library (not found but finally decided to try it out) and it is : great. It provides pretty much device independent coding (with the : autodetect) for both video and sound (I don't want to here how : non-device independent it is in replies). I am trying to make a huge 3d : game RPG that is totally dynamic, and thanks to the dlm lib, I can. : But anyways, directx still allows the ability to create .avi's : using their animation frames, and directx is still the #1 games library : on my list. So I decided to make a Ms-Dos, flat-memory game with a : little directx mixed in. Thanks for all your time. What you are saying is a little unclear to me! Call me stupid, but: 1) DirectX is Windows stuff! It is for Windows Apps! 2) Allegro is ported ONLY to DOS and soon to Linux, but not Windows! So, how the hell are you going to use DirectX from the DOS application??? Or, maybe you will port Allegro to Windows yourself? -- <2nd E-mail: simun DOT mikecin AT fer DOT hr >