From: waage AT brainerd DOT net (Moses) Newsgroups: comp.os.msdos.djgpp Subject: Re: raycasting Date: Fri, 14 Mar 1997 08:12:52 GMT Organization: MEANS Lines: 32 Message-ID: <33290837.14643963@news.polaristel.net> References: NNTP-Posting-Host: ascend1-13.brainerd.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On the date of Wed, 12 Mar 1997 03:02:49 GMT, Guess wrote: I got an idea, just d/l the wolf3d source code, its for BTC++ 3 but you can look at it untill you figure it all out. you can get the source at ftp.idsoftware.com look in /idstuff/source I think you will find it there >Hello, >I'm trying to make a wolfenstein clone using allegro and djgpp. I have an >idea of how to implement raycasting, but I'd like some pointers on it. Is >there anywhere on the net where i can download some kind of a tutorial on >this subject? Thank ya for reading! > >---- >"Lord, grant me the serenity to accept the things I cannot change, the > courage to change the things I can, and the wisdom to hide the bodies > of those people I had to kill because they pissed me off." > -- Jack Brown > >http://www.clark.net/pub/times9 >http://nothing.home.ml.org >http://nowhere.base.org >ftp://ftp.clark.net/pub/times9 >SigGenre (signature and plan generator) > Moses -- Apocalypse Software