From: "Chris" Newsgroups: comp.os.msdos.djgpp Subject: Lighting Techniques Date: 4 Mar 1997 04:23:17 GMT Organization: DINGWALL+DINGWALL Lines: 15 Message-ID: <01bc2853$aa224320$4cddf4cc@imag.net.imag.net> NNTP-Posting-Host: within.imag.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Heya! I'm devolping a 2D Tile Engine for Allegro 2.2. As of now, I have a pretty basic engine which does everything you'd expect a tile-engine to do, but, of course, this isn't enought for a game. To improve the engine, I want to add some lighting effects using Allegro's draw_lit_sprite() to "tint" areas of tiles surrounding a light. How do I do this? Thanks, chris dingfam AT imag DOT net (If this isn't enought information for you, don't hesitate to email for more!)