From: Brian Osman Newsgroups: comp.os.msdos.djgpp Subject: Re: directx? for djgpp (sort of :) Date: Wed, 19 Feb 1997 13:51:59 -0500 Organization: Rensselaer Polytechnic Institute, Troy NY, USA Lines: 32 Message-ID: <330B4BCF.4DA0@rpi.edu> References: <19A218A3372 AT csd DOT inp DOT nsk DOT su> <5ef2b5$k3e AT flex DOT uunet DOT pipex DOT com> Reply-To: osmanb AT rpi DOT edu NNTP-Posting-Host: darkwing.stu.rpi.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp nikki wrote: > > it's what all the winblows fanatics like to stick their tongues out at the > dos users for and claim that they have hardware acceleration, therefore > winblows should rule the world or something ;) it's supposed to give an > interface to all video cards so they can be treated alike (which is no bad > thing of course) > > regards, > nik > > -- I'm not a windows weenie, so don't flame me, but Windows does offer more than just video card support. By abstracting the video, sound, input (mouse and keyboard) subsystems, programmers are insulated from all of those aspects. Remember when games were written that REQUIRED you to have a Creative Labs Soundblaster? Hmmm, there monopoly sure went the the way of the hula hoop. Windows did it. I own an Ensoniq Soundscape now, and no one in the world, except the guys at Ensoniq that write the layer between my card and the DirectX/Windows sound system need to know a thing about that card. Sure, windows has drawbacks, but it's really hard to claim this is one of them. It's probably the biggest benefit. Brian