To: alan DOT wilson AT wilshire DOT com Cc: djgpp AT delorie DOT com Subject: Re: war2 hack Message-ID: <19970221.224652.7471.1.fwec@juno.com> References: <2 DOT 2 DOT 32 DOT 19970221234955 DOT 006a8d38 AT delilah> From: fwec AT juno DOT com (Mark T Logan) Date: Fri, 21 Feb 1997 22:41:54 EST On Fri, 21 Feb 1997 15:49:55 -0800 Alan Wilson writes: > >I don't know much about programming. i'm beginning to learn C. But I >love >Warcraft and the AI is great! > >Anyway tell me how everything comes out. > >Alan Wilson Okay, the AI isn't that bad, but there's a lot of little areas that could use improvement. -If a group of enemies can't get to you because of trees or mountains, they will just stand there, as close to you as they can get. If you shoot them with a catapult, they do not run away, but rather wait until you slaughter them. -Unless there is a straight, unobstructed path for a unit to travel along, he will almost certainly get hung up on some obstacle. This is annoying. -This is a bit like the first item. Enemies do not really care if you attack them unless there is something they can immediately do about it. Near the end of the orc scenario in warcraft 2, there is a level where you start out on an island. The enemy immediatly sends there entire fleet at the island, but all you need is one or two catapults. When the ships appear, you can kill them with the catapult because they will just sit there off your coast because there is nothing they can shoot at. (unless you have any units sitting on the coast) Overall, I guess the AI isn't too too bad, but if I could fix a few little quirks like this, the computer would be *almost* unbeatable. -Fwec P.S. I appreciate your feedback, but I'm still looking for info on hacking war2.