From: Robert Vasquez Newsgroups: comp.os.msdos.djgpp Subject: Re: directx? for djgpp (sort of :) Date: Fri, 21 Feb 1997 21:26:59 -0500 Organization: Digital Fx Lines: 21 Message-ID: <330E5973.38C5@worldnet.att.net> References: <19A218A3372 AT csd DOT inp DOT nsk DOT su> <5ef2b5$k3e AT flex DOT uunet DOT pipex DOT com> <19970219 DOT 192852 DOT 4407 DOT 0 DOT chambersb AT juno DOT com> <5eh6h0$5cd AT flex DOT uunet DOT pipex DOT com> <01bc1f7a$b8f582e0$5a0520ce AT coolio> <330DC714 DOT 3DD AT eev DOT e-technik DOT uni-erlangen DOT de> <5ejtuu$o40 AT flex DOT uunet DOT pipex DOT com> NNTP-Posting-Host: 207.147.48.249 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp > its nothing to do with microslop standards. it's something that video > manufactureres have been building into their video cards for ages now. > it's called hardware acceleration and allows you to do stuff like > boxes and lines and other such things incredibly quickly. you'd be a > not to want to take advantage of such a feature. microsoft had to use > because windows was so slow they needed every bit of speed they could > out of it, but if dos programs could use it just as well then we'd > much better and faster games yet. There are DOS programs that can use special 3d hardware functions, but they only work with a certain card, or certain cards with the same chip. One of my friends had a 3d Blaster, and the games with it were awesome, but they only worked on a 3d blaster. How would you go about getting a sdk or something from, say, Diamond or Matrox so you can do accelerated DOS games?? -- Rob Vasquez Digital Fx '97 email: digital DOT fx AT worldnet DOT att DOT net