From: nikki AT gameboutique DOT co (nikki) Newsgroups: comp.os.msdos.djgpp Subject: Re: directx? for djgpp (sort of :) Date: 21 Feb 1997 21:32:00 GMT Organization: GameBoutique Ltd. Lines: 18 Message-ID: <5el48g$2c3@flex.uunet.pipex.com> References: <19A218A3372 AT csd DOT inp DOT nsk DOT su> <5ef2b5$k3e AT flex DOT uunet DOT pipex DOT com> <19970219 DOT 192852 DOT 4407 DOT 0 DOT chambersb AT juno DOT com> <5eh6h0$5cd AT flex DOT uunet DOT pipex DOT com> <01bc1f7a$b8f582e0$5a0520ce AT coolio> <330DC714 DOT 3DD AT eev DOT e-technik DOT uni-erlangen DOT de> <330DD3C3 DOT 4FB7 AT student DOT ulg DOT ac DOT be> NNTP-Posting-Host: www.gameboutique.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp > VESA was a good attempt, but don't support 3D acceleration > features, Real-time video compression, ASO. > MickeySoft would give to games programmer the insouciance of > console-programming. > > Tell me if I'm wrong ... nope you're right. however i believe there are moves to implement a standard for 3d stuff too. unfortunately hardware manufactureres rarely keep to the standards although claiming that they do :( (eg diamond) regards, nik -- Graham Tootell nikki AT gameboutique DOT com