From: Schuster Newsgroups: comp.os.msdos.djgpp Subject: Re: directx? for djgpp (sort of :) Date: Fri, 21 Feb 1997 08:02:28 -0800 Organization: Lehrstuhl fuer Elektrische Energieversorgung Lines: 12 Message-ID: <330DC714.3DD@eev.e-technik.uni-erlangen.de> References: <19A218A3372 AT csd DOT inp DOT nsk DOT su> <5ef2b5$k3e AT flex DOT uunet DOT pipex DOT com><19970219 DOT 192852 DOT 4407 DOT 0 DOT chambersb AT juno DOT com> <5eh6h0$5cd AT flex DOT uunet DOT pipex DOT com> <01bc1f7a$b8f582e0$5a0520ce AT coolio> NNTP-Posting-Host: eev6.e-technik.uni-erlangen.de Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Gruess Euch! Dennis Moran wrote: > Directx has many more components, like DirectSound, DirectInput (for > joysticks), Direct3D, and some other things... Why does everyone wish to support the bloody Microsoft stuff? I tested the so called acceleration with my Matrox Mystique and a 3D game. I can tell you, the games under DOS (Wing Commander III, IV) are still much faster, without "Special Microsoft Standarts ". Michi