From: Dominique DOT Biesmans AT ping DOT be (Dominique Biesmans) Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro /DirectX ??? (oh dear I asked another stupid one :) Date: Tue, 18 Feb 1997 06:42:28 GMT Organization: EUnet Belgium, Leuven, Belgium Lines: 26 Message-ID: <33094e2a.520452@news.ping.be> References: <5eaahs$n22 AT elmo DOT cadvision DOT com> NNTP-Posting-Host: dialup063.leuven.eunet.be To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On Mon, 17 Feb 1997 07:53:50 GMT, frenchc AT cadvision DOT com (Calvin French) wrote: >Oh joy, I'm sure this sounds as stupid as my last "win95 emu" >suggestion :) but what about giving allegro DirectX support? All I >mean, is that, if the user has a DirectX driver that works with his or >her hardware setup, let Allegro take advantage of it. This way games >made with Allegro support DirectX, too. All that would really need to >be supported (at least at the start) would be 3D, sound and whatever >plain old beautiful 2D is called. No idea how the design of the two >(Allegro / DirectX) compares, but maybe someone more knowledgable has >a better idea if this is plausable...? > >- Calvin - >www.cadvision.com/frenchc > We are talking different platforms here. But it would be possible to rewrite the Allegro API completely (a win32 compiler, not DJGPP :-), and make use of DirectX calls. Allegro apps could then be easily compiled for DOS & Windows. Another possible port (speaking theoretically here ;-) would be one without DirextX. (Directly accessing graphics hardware is possible in Win95, take a look at scitech's MGL... Dominique Biesmans