From: Till Harbaum Newsgroups: comp.os.msdos.djgpp Subject: Re: Collison detection fo Action game Date: 07 Feb 1997 11:25:17 +0100 Organization: TU Braunschweig, Informatik (Bueltenweg), Germany Lines: 12 Sender: harbaum AT kastor Distribution: world Message-ID: References: <855142026 DOT 12716 AT dejanews DOT com> <1GKh7AAUla+yEwGM AT flag DOT demon DOT co DOT uk> NNTP-Posting-Host: kastor.ibr.cs.tu-bs.de To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp > : _~#~_ '#####` > : 'o o` #include void main(){__djgpp_ |o o| : > ::| | || nearptr_enable();char *v=(char*)(__djgpp_conv | | |:: > :: || entional_base+0xb8000);v[0]='M';v[1]=15;v[2]= | :: > |==- /| 'o';v[3]=15;v[4]='o';v[5]=15;v[6]='!';v[7]=15 \ -== > | | | | ;__djgpp_nearptr_disable();}; | | > -oOOo---oOOo---The---Adventures---Of---Poke---And---Moo---oOOo-oOOo-- what about #include main(){puts("Moo!"; return 0;} ??? Ciao, Till