From: aho450s AT nic DOT smsu DOT edu (Tony O'Bryan) Newsgroups: comp.os.msdos.djgpp Subject: Re: Collison detection fo Action game Date: Wed, 05 Feb 1997 12:43:18 GMT Organization: Southwest Missouri State University Lines: 12 Message-ID: <32f87f78.950435@ursa.smsu.edu> References: <855142026 DOT 12716 AT dejanews DOT com> NNTP-Posting-Host: forseti.i97.smsu.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On Wed, 05 Feb 1997 06:21:03 -0600, tamasiu AT informatik DOT tu-muenchen DOT de wrote: >Hi! >What is the best/fastest way to do collision detection routines for a >Action game in Allegro? >Chris. The fastest way is probably to check for collision on the four "corners" of each image rectangle. However, that leaves a lot to be desired as far as accuracy is concerned. One method I use is to store the coordinate outline of each image and check if two images overlap at any point. It's more time-consuming, but it's more accurate.