From: acottrel AT magna DOT com DOT au (Andrew Cottrell) Newsgroups: comp.os.msdos.djgpp Subject: Re: Full Source to untweaked MODE 0x13 Code Date: Sat, 01 Feb 1997 23:36:36 GMT Organization: Magna Data Internet Solutions Lines: 32 Message-ID: <32f3d354.1272111@203.4.212.50> References: <32e184e0 DOT 21986013 AT news DOT agate DOT net> Reply-To: acottrel AT magna DOT com DOT au NNTP-Posting-Host: acottrel.magna.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Check out a program called NASM. I haven't used it, but it takes Intel ASM and produces a COFF file which can be using with DJGPP. Andrew On Sun, 19 Jan 1997 02:38:39 GMT, dgraf AT midcoast DOT com wrote: >Just got DJGPP: First impression: "What the F.. Oh, Very Kewl!!" > >I would like to find code vga graphics mode 0x13 non-tweaked. > >Took me 10 maybe 20 mins to get a working initmode13 inittext and >plotpixel function set for mode 13h under turbo c. > >For some reason it taking me a while to get used to the AT&T asm >notation that djgpp is using. well no problem I'll figure it out.. >I've been through the reference the faq made. > >Just looking for 4 functions in inline asm. Can someone enlighten me? > > 1 init mode 13h > 2 plot a pixel > 3 a screaming-fast copy (like stosw) > 4 init textmode 3 > >Just getting started on djgpp. Hope you guys can help. > >I'm hoping to write a few zelda type games. I'm no stranger to PC >coding but DJGPP is gonna take some getting used to. Never really >used DPMI ether but I've got all the information on it. > >DJGPP Rules!!