From: demandrd AT compusmart DOT ab DOT ca (Demandred) Newsgroups: comp.os.msdos.djgpp Subject: Re: Programming Graphics Date: Sun, 02 Feb 1997 01:41:09 GMT References: <5cumje$n0n AT sjx-ixn10 DOT ix DOT netcom DOT com> NNTP-Posting-Host: remote339.compusmart.ab.ca Message-ID: <32f3f0ec.0@ntnews.compusmart.ab.ca> Lines: 17 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp mjiinas AT ix DOT netcom DOT com (Max) wrote: > Hi... I'm a veritable newbie with DJGPP. I can do the usual >programming stuff, and basic C stuff, but really baffled about programming any >sort of graphics. I got the book Teach Yourself Game Programming in 21 days, >but woefully get stuck on day 3. (really it's the first day of any major >programming in the book) Anyways... I've used other 16-bit compliers, and >they worked fine, but I wanted to try it out on a 32-bit complier (DJGPP of >course) and DJGPP refuses to compile and run the code properly. > I've found that what seems to be culprits in the code involve the use >of the _inp, _outp, and _fmemset commands. *sigh* > Anyone out there can help me get started here? It would be most >appreciated. ^_^ Since DJGPP uses flat memory, the problem may be with the _fmemset call. I'm not sure, tho.