From: mjiinas AT ix DOT netcom DOT com (Max) Newsgroups: comp.os.msdos.djgpp Subject: Programming Graphics Date: 1 Feb 1997 06:07:42 GMT Organization: UN Spacy Lines: 12 Message-ID: <5cumje$n0n@sjx-ixn10.ix.netcom.com> NNTP-Posting-Host: atl-ga21-19.ix.netcom.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Hi... I'm a veritable newbie with DJGPP. I can do the usual programming stuff, and basic C stuff, but really baffled about programming any sort of graphics. I got the book Teach Yourself Game Programming in 21 days, but woefully get stuck on day 3. (really it's the first day of any major programming in the book) Anyways... I've used other 16-bit compliers, and they worked fine, but I wanted to try it out on a 32-bit complier (DJGPP of course) and DJGPP refuses to compile and run the code properly. I've found that what seems to be culprits in the code involve the use of the _inp, _outp, and _fmemset commands. *sigh* Anyone out there can help me get started here? It would be most appreciated. ^_^