From: Jeff Weeks Newsgroups: rec.games.programmer,comp.lang.asm.x86,comp.os.msdos.programmer,comp.os.msdos.djgpp Subject: Re: What's the best 3d lib? Date: 29 Jan 1997 02:39:35 GMT Organization: Internet News Service Lines: 31 Message-ID: <5cmd97$scn@nr1.toronto.istar.net> References: <01bc0c4c$c60b2c00$17621ecb AT homer DOT effect DOT net DOT au> NNTP-Posting-Host: news.linkd.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit XPident: jeff To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Josh McDonald wrote: > > Hi, what's _the best_ 3d lib I can get my hands > on and use before I need to pay money (ie make > game, _then_ pay for engine)? In DOS mode. > > I want to know which are fastest, easiest to implement, > etc. For: > o Watcom C++ 10.6 > o Djgpp 2 > o BC 4.5 (I can find it somewhere). > o Or 32-bit asm (sheesh)... > > So, any suggestions, pointers? I hear power renderer by the Egerter brothers is pretty good... not sure if it's finished yet. However, it's not totally finished. Why not check out the 3D engines list? It should point you in the direction of tons of 3d engines: http://wwwwbs.cs.tu-berlin.de/user/ki/engines.html Jeff -------------------------------------------- - Code X Software - Programming to a Higher Power email: mailto:pweeks AT execulink DOT com web: http://www.execulink.com/~pweeks/ --------------------------------------------