To: djgpp AT delorie DOT com Subject: Re: DPMI incorporation... Message-ID: <19961231.163855.4983.4.chambersb@juno.com> References: From: chambersb AT juno DOT com (Benjamin D Chambers) Date: Mon, 30 Dec 1996 19:35:29 EST On Mon, 30 Dec 1996 15:24:22 -0600 (CST) "Colin W. Glenn" writes: >On Sun, 29 Dec 1996, Eli Zaretskii wrote: >> On Wed, 25 Dec 1996, Colin W. Glenn wrote: >> > CAN: >> > [1] CWSDPMI be incorparated? >> > [2] ASM code be produced? >> >> Btw, I fail to see how this is a catch: most PC games come with an >> extender that's a separate .exe file, so why can't you do the same? > >I'm not writing a game, just a bunch of utility programs. > >> You should have no problems writing assembly programs with DJGPP. > >I'm sorry, I'm asking can you have the compiler STOP after producing >the >ASM code from your C file? Sure. Try info gcc invoking and look through the options. However, the ones you want are: -E Preprocess C files, do nothing else. -S Produce ASM files, do stop. -c Compile files into objects, to not link. The case _is sensitive_, since it's gnu c. ...Chambers