From: "Thomas Harte" Newsgroups: comp.os.msdos.djgpp Subject: Triangle fills Date: 26 Dec 1996 20:42:56 GMT Organization: Dell Computer Corporation Lines: 12 Message-ID: <01bbf36c$36c02440$142549c2@default> NNTP-Posting-Host: host-73-37-20.btinternet.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp I need to do triangle fills VERY quickly as part of a 3D engine, so I was wondering which library is fastest at doing these. I have downloaded SVGAlib (although I haven't unzipped this yet - so if it doesn't even have filling capabilities then that is why I haven't realised) and Allegro, although it refuses to 'make', and no-one seems to be able to help me there (although not through lack of trying), are these good enough? Basically, which library should I download, or preferably which algorithms should I use, to do super fast triangle fills to either a virtual buffer or to a page other than the one being displayed on a video card (obviously I would then also need page flipping abilities)? -Thomas