From: isjolly AT aol DOT com Newsgroups: comp.os.msdos.djgpp Subject: 3D-Programmer needed... Date: 4 Dec 1996 23:19:53 GMT Organization: AOL, http://www.aol.co.uk Lines: 122 Message-ID: <19961204232100.SAA11459@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp TO: 3D PROGRAMMER FROM: ANDREW JOLLY (BINARY EMOTIONS) Dear Sir, Who are Binary Emotions? Binary Emotions was founded two and a half years ago (February 1994) by its three directors (listed below) who were dedicated to writing quality software. Self composed music, graphics and effects demos, distributed to many UK software houses proved popular & showed we had the talent necessary for the games industry. We received back positive replies from companies such as Ocean and Bullfrog among others. We then took the decision to form a development team and began writing our first commercial A.R.P.G called "The Speris Legacy". Here`s brief description of our development history Games developed The Speris Legacy: Action role play adventure. (AM) -A1200 & CD-ROM Marketed: Team 17/Ocean - European release. Minskies Furballs: Arcade puzzle game. (AM) All formats, (PC) Marketed: Guildhall Leisure - European release. Gun Fury: Arcade puzzle game. (AM) All formats, (PC) Marketed: Guildhall Leisure - European release. Premier Manager 3 Deluxe: Football Management. (AM) All formats. Marketed: Gremlin Interactive - European release. Learning with Thomas the Tank Engine: Multi faceted educational package. (AM) All machines (PC) Marketed:Alternative Software. - Worldwide. (AM) - Amiga (PC) IBM Compatibles (MAC) - Apple Macintosh (PS) - Sony Playstation (SAT) - Sega Saturn (PC) In development: The Silence: Texture mapped 3D Action adventure. With strong Japanese style & design. (PC) (PS) (SAT) (MAC). Alien Fury : 3D texture mapped level based arcade blaster. Player leads alien attack on earth forces. Speed Q: Isomteric puzzle/strategy game with 3D rendered artwork. Binary Emotions consists of the following team members: Directors: Clive Minnican (Programming Director). ASM, C++. Ian Jolly (Arts Director) - 3D Studio, Imagine, Dpaint. Andrew Jolly (Designer/Managing Director). Employee's: Adrian Hurst (Programmer)- ASM,C++. Steven Plain (Programmer)- C++. Ian Ford (Musician) - Midi,Tracker. John Snelson (Programmer)- ASM, C++. Mike Honey (3D-Modeler) - 3D Studio, Dpaint, Lightwave. Mark Burge (3D-Modeler) - 3D Studio, Dpaint, Lightwave & Imagine. The Silence DEMO production. The Silence story & design (which included 3D previews) has been approved by three top U.K. & two American publishers. Currently we are looking for a reliable 3D Programmer willing to help us produce a demo. This would require a basic 3D texture mapped world with `Tomb Raider` like freedom. The game also consists of three main characters, so the ability to switch between them is also important. All artwork,textures, music, & sfx will be provided. On successful completion of the demo & publisher approval, we will offer a good salary with a royalty based bonus. As we are still a young company the position offered will be of high standing. I thank you for your time and look forward to a reply. Regards, ANDREW JOLLY (DESIGNER / M.D)