Message-ID: <3279534E.4596@gbrmpa.gov.au> Date: Fri, 01 Nov 1996 09:33:03 +0800 From: Leath Muller Reply-To: leathm AT gbrmpa DOT gov DOT au Organization: Great Barrier Reef Marine Park Authority MIME-Version: 1.0 To: Allen lyons CC: djgpp AT delorie DOT com Subject: Re: [Q] Anybody knows the site where source of game is plenty? References: <3271DFE1 DOT 7B44 AT plaza DOT snu DOT ac DOT kr> <558gfv$q81 AT news-central DOT tiac DOT net> Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable Allen lyons wrote: > = > "Taewook, Kim(=B1=E8=C5=C2=BF=ED)" wrote: > = > >I want to know where the source of game which is compiled by DJGPP is.= =2E. > >I want game like DOOM or QUAKE... > = > >I want to study game programming... > >Please answer me... > = > >-- > Well I don't where on the internet. If you know enough about assembly > language and protected mode, you could take a look at the book: "Zen > of Graphics Programming". It is probably one of the best books on > programming for the pc. It was written by Michael Abrash, who now > works for ID software and worked on Quake and Doom2! In the book there > are examples of how doom and quake do things like depth sorting. It's > not a complete source code of a game, but it even has a demo of a BSP > rendering program that looks like doom without the texture mapping and > background scenery. It is very good, I learned more from that book > than almost any other computer book I've read. > = > -Allen Yeah, but it doesnt show you how to do 3D texture mapping!!! ;) Leathal.